In 2018, the franchise had a Soft Reboot with differences in storytelling and gameplay. These typically include: a ranged attack an area-of-effect attack a ray that causes enemies to freeze somehow and a swarm-of-souls attack that damages everything in sight. Finally, besides dodging and rolling, Kratos gets access to magic spells. Many enemies and all boss battles have unique finishing moves involving Action Commands boss battles in particular become highly cinematic Puzzle Bosses. Face buttons allow the player to jump, switch between Weak and Strong attacks, and use throws and Finishing Moves, stringing together combos and special moves in a visceral and satisfying combat engine that combines graceful, almost balletic special attacks with the gruesome satisfaction of literally ripping enemies in half. Kratos's default weapons are the Blades of Chaos, which are swords on the ends of very long chains they function as both melee weapons and Whip Swords, or perhaps Sword Chucks. The first seven games features a simple, intuitive combat interface that made fighting remarkably easy. A brutal, tormented man, Kratos begins the series as the sword of Olympus, fighting the enemies of the gods while trying to escape the horrors of his past. One Spartan soldier, Kratos, has a personal relationship with the gods that can best be described as complicated. To put the setting in simple terms, imagine the world of antiquity where all the omnipresent saviors and detrimental scourges found in countless mythology textbooks exist. God of War is a Hack and Slash and Action-Adventure video game series for the PlayStation line by SCE Santa Monica Studio.
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